Making something complicated that people can enjoy drives me, I love working on quirky systems that enable the audience to be immersed in a unique world.
Because of this I have aspirations for the role of Technical Artist in videogame development, particularly in the area of rigging and implementing characters into games.
I have experienced with
- Blender
- Maya
- Mudbox
- 3D Studio Max
- Unreal Engine
- Unity Engine
- Programming in C#
- Programming in Python for Blender
Currently I would call myself an 'advanced generalist'. I know a little bit of everything and am always keen to learn new things and go the extra mile in developing my skillset.














