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Making something complicated that people can enjoy drives me, I love working on quirky systems that enable the audience to be immersed in a unique world.
Because of this I have aspirations for the role of Technical Artist in videogame development, particularly in the area of rigging and implementing characters into games.

I have experienced with 

  • Blender
  • Maya
  • Mudbox
  • 3D Studio Max
  • Unreal Engine
  • Unity Engine
  • Programming in C#
  • Programming in Python for Blender

Currently I would call myself an 'advanced generalist'. I know a little bit of everything and am always keen to learn new things and go the extra mile in developing my skillset.